GGoxamire
Concept environment from a Goxamire game production

Game development studio · Shoreditch, London

We build worlds worth getting lost in.

Goxamire is an independent London studio crafting original titles, co-development, and live-ops across PC, console, and mobile. From a single vertical slice to full ship, we handle the messy middle.

Our journey

Ten years of shipping playable moments

We started as three developers renting a corner of a Curtain Road workshop. Today we are a 24-person studio that has shipped across Steam, Nintendo Switch, and the App Store — and we still prototype every idea in a week or less.

  1. 1
    2015

    Founded on Curtain Road

    Three ex-mobile developers set up in a shared Shoreditch workshop, funding the studio with contract porting work for indie clients.

  2. 2
    2018

    First original title ships

    'Tidewick', a hand-painted puzzle-adventure, launches on Steam and Switch to 92% positive reviews and 180,000 copies sold in year one.

  3. 3
    2021

    Co-dev practice launches

    We open a dedicated co-development team, embedding with two BAFTA-nominated studios to deliver combat systems and console certification.

  4. 4
    2024

    Live-ops and the new wing

    We take on our first full live-service title and expand into the upper floor at 58 Curtain Road, adding a motion-capture and audio room.

What we do

Services built around your milestone

Whether you need a prototype to raise on, an extra strike team, or a port under certification, every engagement starts with a free 45-minute scoping call.

Full-cycle development from concept to launch across Unreal Engine 5 and Unity 6. Typical projects run 12–30 months with a dedicated pod of designers, engineers, and artists. We deliver a playable vertical slice within the first 10 weeks so you always have something to show.

Embed our engineers and artists into your existing production to unblock combat, tools, UI, or optimisation. Minimum 3-month engagement, from £480/day per specialist, with weekly demos and shared source control from day one.

PC-to-console and cross-console ports for Nintendo Switch, PlayStation 5, and Xbox Series X|S. Includes performance tuning to platform holder targets and full submission through first-party certification. From £24,000 per platform, typically 8–14 weeks.

Seasonal content, telemetry-driven balancing, and 24/7 build monitoring for shipped live-service titles. Retainers from £6,500/month covering a producer, backend engineer, and rolling content pipeline.

A focused 4–6 week sprint to turn a pitch into a fundable, playable prototype with a design bible and cost breakdown. Fixed price from £18,000 — ideal before approaching publishers or investors.

In-house adaptive audio, Foley, and a small mocap volume in our Shoreditch studio. Book the room and our technical animator by the day, or bundle it into a slice build for pitch and marketing.

Studio partners

What developers and publishers say

A few words from the teams we have built and shipped alongside.

Goxamire's strike team dropped into our combat code and had a shippable overhaul in six weeks. The weekly demos meant zero surprises — rare in co-dev.

P

Priya S.

Executive Producer, London · March 2024

They turned my messy pitch deck into a prototype that actually played well. We raised our seed round off that build. Worth every pound.

M

Marcus T.

Indie Founder, Bristol · November 2023

Our Switch certification passed first submission thanks to their porting team. Performance targets were hit precisely as promised.

E

Elena R.

Publishing Director, Berlin · July 2024

The live-ops retainer keeps our seasonal content on rails. Telemetry-led balancing has quietly lifted our day-30 retention.

D

Daniel K.

Creative Director, Manchester · January 2025

Their mocap room and technical animator saved us a fortune versus outsourcing. The pipeline handoff was clean and well documented.

A

Aoife M.

Art Director, Dublin · September 2024

Engagements

Ways to work with Goxamire

Transparent starting points for the most common engagements. Every project is scoped individually — these are honest ballparks, not hidden fees.

Prototype Sprint

Turn a pitch into a fundable, playable build.

£18,000fixed, 4–6 weeks
  • Playable vertical prototype
  • Design bible & cost breakdown
  • One core mechanic, fully tuned
  • Pitch-ready capture footage
  • Free 45-minute scoping call
Book a sprint
Most chosen

Co-Dev Pod

Embed a strike team into your production.

£480per specialist / day
  • Dedicated engineers & artists
  • Minimum 3-month engagement
  • Weekly demos & shared source control
  • Combat, tools, UI or optimisation
  • Scales from 1 to 8 specialists
Build a pod

Full Production

Concept to launch, handled end to end.

From £250kper title
  • Dedicated cross-discipline pod
  • Vertical slice within 10 weeks
  • Console porting & certification
  • Optional live-ops retainer
  • Revenue-share options available
Discuss your title

All prices exclude VAT. Fixed-price work is milestone-billed; retainers are billed monthly in advance.

Get in touch

Tell us about your game

Send a few lines about where your project is today and what you need next. We reply to every enquiry within one working day.

Studio
58 Curtain Road, Shoreditch, London EC2A 3PT
Studio hours
Monday–Friday, 9:30–18:00 GMT