“Goxamire's strike team dropped into our combat code and had a shippable overhaul in six weeks. The weekly demos meant zero surprises — rare in co-dev.”
Priya S.
Executive Producer, London · March 2024

Game development studio · Shoreditch, London
Goxamire is an independent London studio crafting original titles, co-development, and live-ops across PC, console, and mobile. From a single vertical slice to full ship, we handle the messy middle.
Our journey
We started as three developers renting a corner of a Curtain Road workshop. Today we are a 24-person studio that has shipped across Steam, Nintendo Switch, and the App Store — and we still prototype every idea in a week or less.
Three ex-mobile developers set up in a shared Shoreditch workshop, funding the studio with contract porting work for indie clients.
'Tidewick', a hand-painted puzzle-adventure, launches on Steam and Switch to 92% positive reviews and 180,000 copies sold in year one.
We open a dedicated co-development team, embedding with two BAFTA-nominated studios to deliver combat systems and console certification.
We take on our first full live-service title and expand into the upper floor at 58 Curtain Road, adding a motion-capture and audio room.
What we do
Whether you need a prototype to raise on, an extra strike team, or a port under certification, every engagement starts with a free 45-minute scoping call.
Full-cycle development from concept to launch across Unreal Engine 5 and Unity 6. Typical projects run 12–30 months with a dedicated pod of designers, engineers, and artists. We deliver a playable vertical slice within the first 10 weeks so you always have something to show.
Embed our engineers and artists into your existing production to unblock combat, tools, UI, or optimisation. Minimum 3-month engagement, from £480/day per specialist, with weekly demos and shared source control from day one.
PC-to-console and cross-console ports for Nintendo Switch, PlayStation 5, and Xbox Series X|S. Includes performance tuning to platform holder targets and full submission through first-party certification. From £24,000 per platform, typically 8–14 weeks.
Seasonal content, telemetry-driven balancing, and 24/7 build monitoring for shipped live-service titles. Retainers from £6,500/month covering a producer, backend engineer, and rolling content pipeline.
A focused 4–6 week sprint to turn a pitch into a fundable, playable prototype with a design bible and cost breakdown. Fixed price from £18,000 — ideal before approaching publishers or investors.
In-house adaptive audio, Foley, and a small mocap volume in our Shoreditch studio. Book the room and our technical animator by the day, or bundle it into a slice build for pitch and marketing.
Craft in progress
Drag the handle to reveal how a scene evolves from early blockout to the final lit and painted build. Every shot below is from a Goxamire production.
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GreyboxStudio partners
A few words from the teams we have built and shipped alongside.
Engagements
Transparent starting points for the most common engagements. Every project is scoped individually — these are honest ballparks, not hidden fees.
Turn a pitch into a fundable, playable build.
Embed a strike team into your production.
Concept to launch, handled end to end.
All prices exclude VAT. Fixed-price work is milestone-billed; retainers are billed monthly in advance.
Get in touch
Send a few lines about where your project is today and what you need next. We reply to every enquiry within one working day.